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 H vs H league-RULES!

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SAS
Weekend-drinker
Weekend-drinker


Number of posts : 3
Registration date : 2009-04-16

PostSubject: H vs H league-RULES!   Thu Apr 16, 2009 10:41 pm

alright ppl, i gonna copy paste most of the NSL rules and settings to here, with some changes. so lets start!

THE MOST IMPORTANT RULE: be mature, play this for fun. this is completely for u, don't abuse the rules, don't be hard with the rules, if u see a team having troubles/problems, try to help them as much as u can. if someone breaks a rule, please tell him that first before stopping the game and declearing u r winners.

Welcome to the Newerth Savage League. Below you will find all you need to know about how competition in the NSL runs. Make sure you're familiar with it to ensure minimal disputes! Any questions or concerns can be sent to the League Administrators (SAS, Tirza,DarkStorm) via the Newerth forums.

Scheduling
Match Assignments : Clans will be given a new match to play every Monday for three months (at which time a new season starts) and will have two weeks to have it played and recorded before it counts as a draw. Match assignments are made in a fasion that minimizes repeat matches and gives everybody an equal number of bye weeks if there is an odd-number of clans. Reporting scores is easy, just visit the match details page and fill out the form.

Match Structure
Field Number : The minimum requirement for a match to happen is 6v6 (including Commanders). Failure to meet the minimum requirement results in the other clan being given the choice of a. taking a the forfiet win, b. rescheduling, c. allowing the offending clan to play with less players. If a clan asks to play with less players than the minimum (6), the other clan has full right to outnumber them as a 6-man team. If both clans can field a higher number and agree to do so, they are at liberty to proceed as such. Clans are allowed to switch out players for other members of their teams in between games. In the event of a sudden disconnect, the victimized team is allowed to call in a sub immediately.

Length : Each game lasts for a maximum of 60 minutes. If neither team has achieved victory when the time runs out, the game is drawed. (Except in tiebreakers)

Style : A minimum of two games are played on a map, with the possibility of a third match as a tiebreaker. Games must be over within the alloted amount of time given before it is counted as a draw. If one clan wins more games than the other, they are declared the winner of the match. However, in the event of a tie (two draws or both clans winning one), the optional third round can be played. If you don't want to play it, that's fine, the match counts as a draw. However, if you absolutely want to determine a winner, clans can play this tiebreaker.

Spectators : Absolutely NO spectators are allowed during a match to keep cheating out of possibility. Administrators are at liberty to spectate a match IF either clan requests their presence, but only if a clan requests it.

Shoutcasting : if someone will want to shoutcast, please tell the admins and we will check the request. shoutcasting will be done only if both clans agrees to have it.

Rosters
Number : Rosters are restricted to a minimum of 7 players, there is no maximum limit.

Ringers, Substitutes, etc. : All players competing for a clan must be registered with that clan in the management system, or they are not allowed to play. Each player may be registered with a maximum of ONE clan per DIVISION.

Icons : All players registered with a clan must have their clan's respective icon during matches for verification purposes.

Alias' : All players must use the name they registered with in matches, absolutely no Alias' of any type are allowed during an official League match.

Clan Hopping : Any player can play for any clan under the condition that they have not previously played a match in the current NSL season. The very first clan you play a match with, is the clan you're in for the duration of the season. The sole exception to this rule is if a player can provide proof of him getting kicked by his leaders from the clan. In this case, he is allowed to join another for the remainder of the season.

Exploiting:
well u guys know the exploiting rules as in Stronghold server, i'll write them here shortly with few adds:
Firing over "impassable" map doodads such as rocks and/or mountains. - Illegal
placing buildings over enemy units=exploit
garrisons spawn must be normal (not through walls or stuff)
no exploit shields (via walls), means u can't place a shield behind a wall if it shields a building through the wall.
no shooting over grim walls

Special Rules
Server Referees : Completely unallowed. No player participating in a match who happens to have the referee password for a server is allowed to be "reffed" during a match at any time. And absolutely any ref abuse before, during, or after the game shall result in an automatic loss for the offending team. Use votes to load and restart maps.
Commanders: Are not allowed to spawn the whole match.
Grace Period (Match Time) : Clans are allowed an extra 20 minutes after the agreed match time for late players to show up to the server. Once that period is over, the clan that is on time has the choice to either : take the forfiet win, wait longer, or reschedule.
Grace Period (Match Start) : At the beginning of a match, both clans are alloted a single restart due to a false start (bad building placement, missing players, etc.). This restart (if desired) MUST be requested within 30 seconds of the start of the game, otherwise the match is live with no turning back. Every clan is alloted ONE restart per ROUND.



League Disputes
All disputes between competing clans are to be PMed to league admins. It is also very important that if you feel your match was compromised, NOT to report any results. The is done by the administration after a judgement is determined. Disputes are to be filed under the following categories.

Scheduling Dispute : In the event that you feel your match did not happen because the other team would not follow through, you may file a Scheduling Dispute. The related thread to the match is reviewed and from the posts there, it is determined if one of the clans are at fault, or both. If one clan is indeed at fault it receives a forfeit, and the other clan receives the point value equivalent of a draw to their record. If both clans are determined to be at fault, they both receive a forfeit. If no thread is provided as evidence with the dispute, both teams receive a forfeit.
Include in your PM : A link to the thread which your clan and the other used for scheduling.

Match Dispute : In the event that you suspect your opponent of breaking any of the NSL rules, you may file a Match Dispute AFTER the completion of the match. Even if a team blatantly breaks a rule, play the match out to the end. The related demo recording of the match is reviewed and if it is determined that the offending team did indeed break one of the rules, they receive a loss. The victimized team receives a win. If it is determined that the accused team did not break any of the rules, the original result of the match is the judgement.
Include in your PM : A demo recording of the match, with a ballpark time frame as to when the offense took place.

Clan Sovereignty
Finally, you've read through all the rules and have gotten to the very last paragraph, but no doubt one of the most important. Clan admins can override any of these rules prior to the match being started if there is consensus between the two competing clans. In the event of a dispute, the default rules as stated above are used, unless there is overwhelming evidence to suggest a legitimate agreement was made. For example, if a clan decides that they dislike their assigned map and they wish to change it for that weeks match, they are allowed to do so ONLY with the other clan's agreement.
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